Gameplay & Systems Programmer

Caleb Deveau

I write the code typically in the multiplayer, AI, and gameplay systems field in Unreal Engine 5 and Unity.

About

Game Development Student at Full Sail University, finishing my Bachelor's in September 2026.

Most of my time goes into gameplay and systems programming — C++ in Unreal Engine 5, C# in Unity, GitHub / Perforce for version control, and FishNet when a project needs to be multiplayer (Unity). I also have experience in Roblox Studio, Lua, Godot, and Blender.

Before school I spent three years working IT ranging from help desk, hardware and software support, and phone repair management.

I'm looking for entry-level gameplay, systems, or tools programming roles

Work

Hover a project to play footage.

Gameplay from Core Breachers

Core Breachers

In development

Capstone solo project in Unreal Engine 5. I worked independently on this project and handled everything except creating the assets / audio.

Engine
Unreal Engine 5
Language
C++ / Blueprint
Role
Solo Game Developer
Team
Full Sail Capstone
Gameplay from Cursed Content

Dead Weight

Canceled

Co-op friendslop project built around networked play. Focused on networking, statemachines, and handling physics working between host and clients.

Engine
Unity
Language
C#
Systems
Co-op multiplayer
Role
Solo Game Developer
Gameplay from Soulreaper

Soulreaper

Complete

Group capstone project that is a hack and slash third person single player game similar to games like DMC, Bayonetta, or God of War.

Engine
Unity
Language
C#
Team
Midday Marauders
Role
Character & Camera Controller / State Machine & Gameplay Programming
Gameplay of Project DnD

Project DnD

In development

Project DnD is my take on the game Dark and Darker but with the changes that I would of made. Currently in development using Roblox Studio and Lua.

Engine
Roblox Studio
Language
Lua
Genre
First Person RPG Extraction
Role
Solo
Toolkit

Engines

  • Unreal Engine 5
  • Unity
  • Roblox Studio

Languages

  • C++
  • C#
  • Java
  • Python
  • Lua

Systems

  • Gameplay programming
  • Game AI
  • Multiplayer Networking / FishNet
  • State Machines

Pipeline

  • Perforce
  • Git / GitHub
  • Blueprint
  • Vulkan & RenderDoc
  • GateWare
Experience
Jan 2024 — Sep 2026

B.S. Game Development Full Sail University

Coursework in engine systems, game AI, networking, and gameplay programming.

May 2024 — Feb 2025

Technical Specialist Insight Global

Remote technical support — diagnosing hardware and software issues and documenting resolutions.

Feb 2024 — Jun 2024

Computer / Hardware Support ARCTIC GmbH

Hardware support and PC building for customers troubleshooting cooling and component issues.

Nov 2022 — Dec 2023

IT Specialist SC DHEC

On-site / Remote IT support across Windows environments - imaging, account management, end-user troubleshooting, and hardware repair.

Contact

Hiring for an entry-level gameplay or tools role? I'd like to hear about it.

Contact Me