Game Development Student at Full Sail University, finishing
my Bachelor's in September 2026.
Most of my time goes into gameplay and systems programming — C++ in Unreal
Engine 5, C# in Unity, GitHub / Perforce for version control, and FishNet when a
project needs to be multiplayer (Unity). I also have experience in
Roblox Studio, Lua, Godot, and Blender.
Before school I spent three years working IT ranging from help desk, hardware and
software support, and phone repair management.
I'm looking for entry-level gameplay, systems, or tools programming roles